Commit 78ad5f

2026-08-13 16:00:42 Wee Woo: added emojis when they are mentioned
starfinder ship building/1 ❗information❗/global symbols & key terms.md ..
@@ 34,7 34,7 @@
When a module ceases to function, it provides no passive or active bonuses to the ship and essentially becomes basic floor tiles until whatever condition that caused it to cease function is resolved.
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#### Damaged
- A module is considered damaged when it has no health. It ceases to function until repaired.
+ A module is considered damaged when it has no ❤️health. It ceases to function until repaired.
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#### Exterior
Anywhere that is outside airtight space enclosed by walls, doors, or airlocks aboard your ship is considered exterior. If an exterior-only module somehow ends up on the inside of your ship, it will cease to function until outside again. More on airtight spaces [[here|Starfinder Ship Building/1 ❗Information❗/Building Mechanics#walls-doors-and-airlocks]].
@@ 44,13 44,13 @@
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#### Fragile
- A fragile module ceases to function if its health is not full. This is separate from the damaged condition, and the module can still gain that condition if it is damaged to 0 health.
+ A fragile module ceases to function if its ❤️health is not full. This is separate from the damaged condition, and the module can still gain that condition if it is damaged to ❤️0 health.
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#### Explosive
- The module will explode when it is reduced to 0 health. This does 10 damage to modules and other entities extending out 2 tiles from each tile that the exploding module occupies. This damage will damage walls and project through them if the walls are destroyed by the blast.
+ The module will explode when it is reduced to ❤️0 health. This does 10 damage to modules and other entities extending out 2 tiles from each tile that the exploding module occupies. This damage will damage walls and project through them if the walls are destroyed by the blast.
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#### Prone to Meltdown
- The module will begin to meltdown when it is reduced to 0 health. This does 15 damage to modules and other entities extending out 2 tiles from each tile that the exploding module occupies. This damage will damage walls and project through them if the walls are destroyed by the blast. Every tile affected by the explosion will also catch fire (explained in flammable).
+ The module will begin to meltdown when it is reduced to ❤️0 health. This does 15 damage to modules and other entities extending out 2 tiles from each tile that the exploding module occupies. This damage will damage walls and project through them if the walls are destroyed by the blast. Every tile affected by the explosion will also catch fire (explained in flammable).
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#### Flammable
This module can take burn damage, and when taking burn damage, its burn increases by one. When destroyed, it leaves fire on the ground of each of its tiles. Fire will last on the tile for 10 turns and deal 1 burn to mechs when starting their turn in it or moving through it. It will do 10 persistent fire damage to starfinder characters, with the persistent burn damage stacking up by 10 if they already are affected by persistent fire damage (so 10, then 20, then 30, etc.).
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