Used as a measure of the durability of the ship's exterior "firewall" shields. Typically hexes apply ship-wide, and block most incoming attacks, receiving the damage instead of what was targeted. When broken, any excess damage will not leak through. Takes damage 1:1 from lancer sources, and largely reduced damage from starfinder sources.
## 🔥 Thrust
Thrust is a measure of your ship's ability to change its velocity. It is used in overcoming thrust requirements such as escaping gravity, dodging attacks, or repositioning in combat. The more thrusters you have, combustion or ion, the more thrust you will be able to output. More on this in the Maneuvers section!
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# Key Terms
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Tile
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Tiles are the hexagonal spaces that make up the map of the ship. Every Module takes up a certain pattern of tiles, sometimes multiples.
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Module
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Anything that occupies tiles on this wiki is a module, including walls, doors, airlocks, and floors. All non-floor/wall/door modules have basic flooring by default, but more advanced floors can be placed within them.
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Destroyed
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When a module is destroyed it is removed from play entirely. It is gone.
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Ceases (to) function
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When a module ceases to function, it provides no passive or active bonuses to the ship and essentially becomes basic floor tiles until whatever condition that caused it to cease function is resolved.
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Damaged
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A module is considered damaged when it has no health. It ceases to function until repaired.
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Exterior
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Anywhere that is outside airtight space enclosed by walls, doors, or airlocks aboard your ship is considered exterior. If an exterior-only module somehow ends up on the inside of your ship, it will cease to function until outside again.
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Interior
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Anywhere that is inside airtight space enclosed by walls, doors, or airlocks aboard your ship is considered interior. If an interior-only module is in an exterior space, it ceases to function until it is inside again.
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Fragile
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A fragile module ceases to function if its health is not full. This is separate from the damaged condition, and the module can still gain that condition if it is damaged to 0 health.
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Explosive
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The module will explode when it is reduced to 0 health. This does 10 damage to modules and other entities extending out 2 tiles from each tile that the exploding module occupies. This damage will damage walls and project through them if the walls are destroyed by the blast.
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Prone to Meltdown
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The module will begin to meltdown when it is reduced to 0 health. This does 15 damage to modules and other entities extending out 2 tiles from each tile that the exploding module occupies. This damage will damage walls and project through them if the walls are destroyed by the blast. Every tile affected by the explosion will also catch fire (explained in flammable).
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Flammable
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This module can take burn damage, and when taking burn damage, its burn increases by one. When destroyed, it leaves fire on the ground of each of its tiles. Fire will last on the tile for 10 turns and deal 1 burn to mechs when starting their turn in it or moving through it. It will do 10 persistent fire damage to starfinder characters, with the persistent burn damage stacking up by 10 if they already are affected by persistent fire damage (so 10, then 20, then 30, etc.).
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Comms Range
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Comms range represents the communication range of your ship (sending and receiving) and is a value from one to six. It is determined by the combined level of both your best scanner module and best computer module. 1=Close range 2=Long range 3=Sub-orbital range 4=Orbital range 5=Underground range 6=Crust-Penetrating range. It can be altered positively and negatively by conditions such as interference or proximity to a port.
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Close Range
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About 20 tiles away from the ship. Mech combat range.
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Long Range
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About 50 tiles away from the ship. Ship to ship combat range.
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Sub-Orbital Range
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Distance between most planets' surface and upper atmosphere.
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Orbital Range
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Distance between most planets' surface and high orbital altitude.
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Underground Range
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Allows communication to underground places, getting worse the further underground it is. Can communicate in space across the whole system, with a few minutes of delay based on distance.
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Crust-Penetrating Range
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Allows communication to underground places, with clear communication all the way until the mantle. Can communicate in space across the whole system, with a few seconds of delay based on distance.
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Gravity
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Essentially uses the starfinder system for starfinder stuff and the lancer system for mechs. (I'll add the specific rules to this section later and details about the gravity generator)