Commit e45888

2026-08-15 06:54:52 Wee Woo: added maneuvers *wipes brow*
starfinder ship building/1 ❗information❗/size class & piloting.md ..
@@ 14,8 14,23 @@
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## Piloting
+ #### Pilot actions during combat??? Plz explain??? People shooting ship guns??? Mechs??? maybe need a whole combat section for stuff like this
#### Take Off
- 🔥Thrust Requirement: Size Class x Thrust Multiplier
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+ 🔥Thrust Requirement: Size Class x Thrust Multiplier (Minimum 1)
+ Take off and become airborne (or vacuum-borne?) from a grounded state. From here, it is possible to fly around close to the planet or other celestial body. This maneuver doesn't allow your ship to escape the gravitational pull of the celestial body unless its gravitational pull is very weak.
+ ___
+ #### Escape Gravity
+ 🔥Thrust Requirement: Gravity x Thrust Multiplier
+ From an airborne state, escape the close gravitational pull of a celestial body (or other source of gravity) to get into orbit or space. Gravity often varies in strength from planet to planet, typically ranging from 0 for trivial things like asteroids to 12 for things like gas giants. It can go over 12 for extreme sources of gravity such as black holes or stars. Middle range gravity is 5-6.
+ ___
+ #### Evade
+ 🔥Thrust Requirement: Attack Accuracy x Thrust Multiplier
+ Move the ship quickly or erratically in an attempt to dodge incoming attacks. The pilot must make a piloting check with a difficulty class increased by both the attack accuracy and the ship's size class. Each ship to ship weapon has its own attack accuracy assigned within this wiki, but generally, projectiles from cannons and machine guns are the easiest to evade, followed by rockets, followed by railguns and other sniper-type guns, with lasers from beam weapons and rune etchers being the hardest to evade. Has 4 degrees of success that I have yet to determine lol (remind me to do this plz).
+ ___
+ #### Reposition/Chase
+ 🔥Thrust Requirement: However much you want to put into it!
+ Attempt or resist an in-combat repositioning or test of speed. Both ships will choose how many thrusters they want to fire, with the initiator going first, and the resistor getting to choose after. The ships' pilots then make a contested piloting check. Difficulty of the check will be increased by any differences in 🔥thrust and size class. Whoever wins the contested piloting check gets to choose the new positions of the ships. They can choose to: Escape [[long range|Starfinder Ship Building/1 ❗Information❗/Global Symbols & Key Terms#long-range]]
+ , get within long range, or get within [[close range|Starfinder Ship Building/1 ❗Information❗/Global Symbols & Key Terms#close-range]]
+ . They can also choose what side of the other ship their ship will be.
#### Travel
+ about system travel and system to system travel
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