# Escape/Landing Pods

Attention. Hull failure imminent. All personel abandon ship.

# Emergency Drop Pods

**Cost ☐3**

**8 person sized drop pods that can be used one time each to land on a planet the ship is in orbit of. The pods are inaccurate and cannot be steered. Use in case of emergency (or if you want to hurl towards a planet at terminal velocity). It costs **☐2 to restock all 8 drop pods.****

# Landing Pods

**Cost ☐4 ♢1 ⚡1**

**10 landing pods that fall fast and eject the occupant for combat quickly after landing. Pick a spot to land on the ground, and you can steer the pod to that exact spot, knocking back any who are adjacent to the pod when it lands. In a pinch it can be piloted clumsily in space, having 1 day of life support capabilities. The design is more streamlined, so it is only **☐1 to restock all 10 pods.****

# Transport Rockets

**Cost ☐6 ♢2 ⚡1**

**3 rockets that can hold up to 4 people each. They land vertically and can relocate elsewhere or fly back to the ship using ****💧1 out of its internal reserve of 3💧, taking a minute to calculate its flight path. If they are destroyed or misplaced, they can be rebuilt for **☐1 per rocket.********