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Secondary Modules

Information is power. So get some.

Improved

Essential Modules Life Support

Cost ☐3 ♢2⚡2 Supports life. Can still operate for 2 days in case of emergencies. Still explosive.

Extraordinary

Essential Modules Life Support

Cost ☐7 ♢3 ⚡2 Supports life. Can project a breathable bubble around the ship. All people breathing air produced by this module can move faster, by one tile. Can run for a whole week in emergency conditions. Again, it's explosive, but has more durability so th...

Combustion

Essential Modules Drives & Thrusters

Cost ☐5 ♢3 ⚡1 Holds 💧10 Combusts fuel to create thrust. It holds 2 power when escaping gravity or evading attacks. Powerful, but as previously mentioned, you will need fuel. Fuel is consumed by all of a ship's thrusters when escaping a planet's gravity, or f...

Rations Stockpile

Crew Facilities Food

Cost ☐2 ⚡1 Hotplates, packaged meals, and a nutrient paste dispenser allow rations to last for longer journeys. The taste leaves much to be desired.

Cafeteria & Kitchen

Crew Facilities Food

Cost ☐5 ♢1 ⚡1 Actually good food! Hearty meals boost all physical skills, giving a +1 item bonus to Acrobatics, Athletics, Stealth and Thievery until you long rest while off the ship. The bonuses come back once you long rest on the ship.

Bar & Buffet

Crew Facilities Food

Cost ☐10 ♢2 ⚡2 Now this is living! After you've been on board the ship for a week or more, gain a consumable free action to use however you please. The larger kitchen can also feed many people at the same time.  

Board Games

Crew Facilities Recreation

Cost ☐2 ⚡1 A few board games, a pool table, and a coffee machine to help stave off boredom and exhaustion. While aboard the ship, exhaustion builds half as fast.

Movie Setup

Crew Facilities Recreation

Cost ☐4 ♢1 ⚡1 A speaker setup with a screen to watch movies is added. Relaxing activities free your mind for conversation, giving a +1 item bonus to Deception, Diplomacy, Intimidation, and Performance until you long rest while off the ship. The bonuses come b...

Swimming Pool & Hot Tub

Crew Facilities Recreation

Cost ☐8 ♢2 ⚡2 A whole swimming pool AND a hot tub! When staying on board the ship for a week or more, Inspiration is refilled up to a maximum of 1.

Terminal

Crew Facilities Computers

Cost ☐3 ⚡1 A solitary terminal allowing internet access. It's a bit slow...

Computer Room

Crew Facilities Computers

Cost ☐6 ♢2 ⚡2 More computers! Better internet access lets you keep up to date on current news and techniques, giving a +1 item bonus to Piloting, Computers, Arcana, Lore, Medicine, Nature, Occultism, Religion, and Society until you long rest while off the shi...

Mainframe

Crew Facilities Computers

Cost ☐10 ♢3 ⚡3 Lots of computery bits allow for long range hacking, ship to ship or ship to ground. This can be useful for many missions, and is quite versatile.

Workshop

Crew Facilities Crafting

Cost ☐3 ⚡1 Some simple crafting tools for making small or medium projects aboard the ship.

Fabricator

Crew Facilities Crafting

Cost ☐7 ♢1 ⚡2 A 3D fabrication printer and more advanced tools let you craft more complex and larger things. The setup also includes several materials for making potions, medicine, and enchantments. The better facilities let you keep up with your craft, givin...

Atomic Reassembler

Crew Facilities Crafting

Cost ☐12 ♢3 ⚡3 A high-tech atomic reassembler allows for fine manipulation of materials. Can turn ☐12 into ♢1 or ♢1 into ☐9. Can also convert ☐1 into 💧2 or ♢1 into 💧20.

Basic Bunks

Crew Facilities Quarters

Cost ☐2 ⚡1 Some basic bunks in a room, allowing for (mostly) comfortable sleep while aboard the ship.

Individual Rooms

Crew Facilities Quarters

Cost ☐6 ⚡1 Now you can really unwind! Personal rooms allow you to gain your class' hit die as temporary HP when you long rest onboard. This bonus health lasts until you long rest while off the ship.

Windows & Ergonomics

Crew Facilities Quarters

Cost ☐7 ♢1 ⚡2Further expanded rooms with ergonomic furniture and windows accepting the ship's exterior camera feeds. Feeling well rested and content provides you with a +3 status bonus against emotion based saving throws.

Evasive Maneuver Rules

Essential Modules Steering

When a long range attack of some sort is incoming, the pilot may choose to engage in an evasive maneuver. To perform evasive maneuvers, you will need a bridge or a command room. Nearly every long range attack will have a power rating that needs to be matched ...

Breaker Room

Essential Modules Reactors

Cost ☐1 ♢1 A room full of breaker panels. A person inside the breaker room can toggle power flow to specific modules. Useful for rerouting electrical power, especially in combat. If power consumption goes over the limit and trips a breaker, it will need to be...