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Starfinder Ship Building

Information on how to build a ship and modules to build it out of

Structural Modules

The stuff that makes up the ship! Doors and floors, my friend, doors and floors.

Information

Essential Modules

Don't forget these or you may not get off the ground at all!

Crew Facilities

Now, you can be on a spaceship, and that's cool. But if you want to LIVE on a spaceship, you'll need these.

Secondary Modules

Industry and infrastructure, aboard your castle in the sky.

Flooring

Structural Modules

Space to roam aboard (or offboard) your ship!

Walls, Doors, and Airlocks

Structural Modules

Stuff to keep the inside inside. Also to make sure there is an inside.

Steering

Essential Modules

Nyeeoowm, vrrrrrooom, bpbpblpblpblpblppp!

Reactors

Essential Modules

Warning: Emergency power only.

Life Support

Essential Modules

You may need it.

Gravity Generators

Secondary Modules

Aam gwood to tha theewing! Hewwp mee dowwwn!

Drives & Thrusters

Essential Modules

Frameshift drive charging...

Food

Crew Facilities

Numnumnum!

Recreation

Crew Facilities

In order to get in the hot tub, you need a license. Them's the rules!

Computers

Crew Facilities

All the horrors of the internet at your fingertips!

Crafting

Crew Facilities

Your favorite place to build bombs!

Quarters

Crew Facilities

Hoooonk.... mimimimimimimi... Honooooonk... mimimimimimimimii...

Medbays

Crew Facilities

AGHH, I NEED A MEDIC BAG!!!

Training

Crew Facilities

Just like the simulations.

Escape/Landing Pods

Crew Facilities

Attention. Hull failure imminent. All personel abandon ship.

Cultivation

Crew Facilities

Eat your leafy.

Drop Pod Mech Bays

Secondary Modules

Standby for titanfall.

Moonpool Mech Bays

Secondary Modules

Close air support for your spaceship. And a fleet of service drones.

Mining & Production

Secondary Modules

Make your own stuff. For Derroy's sake.

Cargo

Secondary Modules

Yes, this is where the car go.

Hallway

Structural Modules Flooring

Costs ☐1 A simple hallway. Allows mechs to travel on the inside of the ship. Can be placed adjacent to each other to make wider hallways that can support larger sizes of mechs. Cannot be placed outside.

Transit Rail

Structural Modules Flooring

Costs ☐3 A rail tile that allows allied people or mechs to travel twice as fast while on them. Omnidirectional, and works inside or outside.

Magnetic Plating

Structural Modules Flooring

Costs ☐1 Allows mechs and people to treat outer space as normal terrain movement-wise. Can only be placed on the exterior of the ship, and no walls can be placed on its edges.

Mag Plate With Automatic Clamps

Structural Modules Flooring

Costs ☐2 Allows mechs and people to treat outer space as normal terrain movement-wise. Also prevents allies on these tiles from being pushed or pulled. Can be placed indoors and outdoors, unlike mag plates.

Light Walls & Doors

Structural Modules Walls, Doors, and Airlocks

No Cost! Weak and lightweight walls and doors that cost basically nothing to build. Can be used on the outside of the ship, but are not likely to survive a breach attempt.

Testing

Information

faggot you are a faggot

Sturdy Walls & Doors

Structural Modules Walls, Doors, and Airlocks

Cost ☐1 per hexagon Stronger walls and doors meant to armor the outside of your ship while not breaking the bank materials-wise.

Heavy Walls & Doors

Structural Modules Walls, Doors, and Airlocks

Cost ☐3 per hexagon Very strong walls and doors that are also radiation proofed.

How Walls Work

Structural Modules Walls, Doors, and Airlocks

Placement You will need to enclose any space you don't want to be outside in walls. Walls can only be placed on the edge of each hexagon that has a floor (such as hallways and modules). Walls can not be placed in the middle of modules that are more than one h...

Guide

Light Airlock

Structural Modules Walls, Doors, and Airlocks

Cost ☐1 A weak and lightweight airlock that can be used by mechs and people. Can be placed adjacent to each other to let larger mechs through.

Sturdy Airlock

Structural Modules Walls, Doors, and Airlocks

Cost ☐3 Stronger airlock for mechs and people. Can be placed adjacent to each other to let larger mechs through.

Heavy Airlock

Structural Modules Walls, Doors, and Airlocks

Cost ☐5 Very strong airlock for mechs and people that is also radiation proofed. Can be placed adjacent to each other to let larger mechs through.

Cockpit

Essential Modules Steering

Cost ☐1 ♢1⚡1 Basic steering capabilities. Must be operated throughout the length of any flight. Does not have cupholders.

Bridge

Essential Modules Steering

Cost ☐5 ♢3 ⚡2 Has autopilot and evasive protocols (able to dodge ship to ship and other long range projectiles). Comes with basic computers and short range comms, but no internet ): Although, it does have cupholders!

Command Room

Essential Modules Steering

Cost ☐7 ♢5 ⚡2 Has autopilot and evasive protocols (able to dodge ship to ship and other long range projectiles). Comes with basic computers and short range comms, but no internet. Can be called in remotely, automatically landing in a safe space nearby. Has mi...

Topaz

Essential Modules Reactors

Cost ☐2 ♢1 Produces ⚡3 Channels energies from the spirit plane through topaz crystals to produce electricity. Is particularly small, and will explode if damaged.

Fission

Essential Modules Reactors

Cost ☐4 ♢1 Produces ⚡7 Uses nuclear fission to generate power. Will go into an extremely dangerous meltdown when damaged.

Fusion

Essential Modules Reactors

Cost ☐12 ♢3 Produces ⚡15 Utilizes nuclear fusion to generate power. It is very fragile and is particularly large.

Singularity

Essential Modules Reactors

Cost ☐11 ♢2 Produces ⚡25 Creates and uses a gravitational singularity to produce power. It is extremely large and its location is easily discernable from the outside (but still cannot be attacked if there are walls in the way). If damaged, the singularity wi...

Basic

Essential Modules Life Support

Cost ☐1 ♢1 ⚡1 Supports life. Holds emergency reserves that can last up to 3 hours. Is also explosive.