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Atmospheric Condenser

Secondary Modules Mining & Production

Cost ☐8 ♢2 ⚡2 An atmospheric condenser and portable shipyard workshop. Produces 💧2 per week, and allows modification of the ship while it is not in a shipyard.

Mining Rig

Secondary Modules Mining & Production

Cost ☐12 ♢3 ⚡3 A sizable laser drill and tractor beam setup that allows the collection and refining of identified mineral nodes, processing them into ☐ or ♢ depending on the material.

Automatic Miner

Secondary Modules Mining & Production

Cost ☐16 ♢4 ⚡5 Automatically collects ☐1 every week, straight up. 1d20 chance to get ♢1 instead.

Warehouse

Secondary Modules Cargo

Cost ☐6 A warehouse with plenty of shelves to store lots of stuff.

Cargo Bay

Secondary Modules Cargo

Cost ☐9 ♢1 ⚡1 A cargo bay that can hold up to 2 small vehicles such as cars. Any adjacent airlocks can deploy a ramp for easy loading.

Pneumatic Delivery

Secondary Modules Cargo

Cost ☐12 ♢2 ⚡1 Pneumatic tubes deliver smaller resources around the ship at the request of its crew. They can be outfitted with normal & refillable grenade canisters to, once a round, fire a live grenade anywhere within the ship as a lair action. Can hold up ...

Mid-Range/Terrain

Secondary Modules Scanner

Cost ☐6 ⚡1 Gets general info about terrain and weather. Can be used like this at up to a low orbit distance. Can also be used to locate larger bodies such as ships and asteroids in space.

Comms Range Level

Secondary Modules Scanner

Comms Range represents the range at which the ship can still establish stable and fast connection to communicate with its crew or hack into technology. Some modules like the 3rd tier medbay use this. It is determined by the combined level of the ship's highest...

Long-Range/Threat

Secondary Modules Scanner

Cost ☐8 ♢1 ⚡2 Gets general information such as expected encounter difficulty and faction from threats at the scan location. Specialized targeting software gives all weapon modules a +1 to hit.

Mineral Scanner

Secondary Modules Scanner

Cost ☐10 ♢4 ⚡3 Allows scanning for mineral deposits and scrap within a long range. Boosts automatic miner modules to produce ☐2 per week. (does not double ♢)

Pressurized

Secondary Modules Gravity Generators

Cost ☐3 ⚡1 Provides adjustable gravity to all pressurized modules on the ship. Can be toggled/configured at any steering module or gravity generator module.

Aural

Secondary Modules Gravity Generators

Cost ☐4 ♢1 ⚡1 Can "gravitize" depressurized parts on the inside of the ship. Gravity can be set to up to 2Gs, halving the speed of people and mechs on board.

Projector

Secondary Modules Gravity Generators

Cost ☐5 ♢2 ⚡2 Can project a gravity bubble extending up to 20 tiles away from the ship, allowing normal or halved movement depending on the gravity setting without the need for magnetic plating. It also circumvents the gravitational pull of planets, negating ...

Symbols in this Wiki

Information

☐ Plastoys Used in building almost everything, space grade plastoys (plastic-metal alloys), play a massive role in ship building. ♢ Components Used to build higher tech modules, these intricate components are made from rare minerals. ⚡ Power Used to power...

How Walls Work

Information

Placement You will need to enclose any space you don't want to be outside in walls. Walls can only be placed on the edge of each hexagon that has a floor (such as hallways and modules). Walls can not be placed in the middle of modules that are more than one h...

Guide