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Transit Rail
Costs ☐3 A rail tile that allows allied people or mechs to travel twice as fast while on them. Omnidirectional, and works inside or outside.
Magnetic Plating
Costs ☐1 Allows mechs and people to treat outer space as normal terrain movement-wise. Can only be placed on the exterior of the ship, and no walls can be placed on its edges.
Mag Plate With Automatic Clamps
Costs ☐2 Allows mechs and people to treat outer space as normal terrain movement-wise. Also prevents allies on these tiles from being pushed or pulled. Can be placed indoors and outdoors, unlike mag plates.
Light Walls & Doors
No Cost! Weak and lightweight walls and doors that cost basically nothing to build. Can be used on the outside of the ship, but are not likely to survive a breach attempt.
Sturdy Walls & Doors
Cost ☐1 per hexagon Stronger walls and doors meant to armor the outside of your ship while not breaking the bank materials-wise.
Heavy Walls & Doors
Cost ☐3 per hexagon Very strong walls and doors that are also radiation proofed.
How Walls Work
Placement You will need to enclose any space you don't want to be outside in walls. Walls can only be placed on the edge of each hexagon that has a floor (such as hallways and modules). Walls can not be placed in the middle of modules that are more than one h...
Light Airlock
Cost ☐1 A weak and lightweight airlock that can be used by mechs and people. Can be placed adjacent to each other to let larger mechs through.
Sturdy Airlock
Cost ☐3 Stronger airlock for mechs and people. Can be placed adjacent to each other to let larger mechs through.
Heavy Airlock
Cost ☐5 Very strong airlock for mechs and people that is also radiation proofed. Can be placed adjacent to each other to let larger mechs through.
Cockpit
Cost ☐1 ♢1⚡1 Basic steering capabilities. Must be operated throughout the length of any flight. Does not have cupholders.
Bridge
Cost ☐5 ♢3 ⚡2 Has autopilot and evasive protocols (able to dodge ship to ship and other long range projectiles). Comes with basic computers and short range comms, but no internet ): Although, it does have cupholders!
Command Room
Cost ☐7 ♢5 ⚡2 Has autopilot and evasive protocols (able to dodge ship to ship and other long range projectiles). Comes with basic computers and short range comms, but no internet. Can be called in remotely, automatically landing in a safe space nearby. Has mi...
Topaz
Cost ☐2 ♢1 Produces ⚡3 Channels energies from the spirit plane through topaz crystals to produce electricity. Is particularly small, and will explode if damaged.
Fission
Cost ☐4 ♢1 Produces ⚡7 Uses nuclear fission to generate power. Will go into an extremely dangerous meltdown when damaged.
Fusion
Cost ☐12 ♢3 Produces ⚡15 Utilizes nuclear fusion to generate power. It is very fragile and is particularly large.
Singularity
Cost ☐11 ♢2 Produces ⚡25 Creates and uses a gravitational singularity to produce power. It is extremely large and its location is easily discernable from the outside (but still cannot be attacked if there are walls in the way). If damaged, the singularity wi...
Basic
Cost ☐1 ♢1 ⚡1 Supports life. Holds emergency reserves that can last up to 3 hours. Is also explosive.
Improved
Cost ☐3 ♢2⚡2 Supports life. Can still operate for 2 days in case of emergencies. Still explosive.
Extraordinary
Cost ☐7 ♢3 ⚡2 Supports life. Can project a breathable bubble around the ship. All people breathing air produced by this module can move faster, by one tile. Can run for a whole week in emergency conditions. Again, it's explosive, but has more durability so th...